Size: 200.26MB
Publisher: Visit Website
OS: Win 9x/ME/NT/2K/XP/2K3
Alien Arena 2008 is a freeware online deathmatch game with fast and furious action for Windows and Linux!
The game runs on the CRX engine, and features modern effects such as real-time lighting and shadows, shaders, light bloom, reflective surfaces and much more, while still being able to run on even modest systems.
The game includes a built in, as well as external server browser and chat client. Players can look up their stats online, chat with other players, and become part of a growing community.
The Alien Arena experience is now a finely tuned, highly polished body of work.
What's New in version 7.21:
* Fixed water fragment shaders.
* Fixed bug with water caustics.
* Added normalmaps for many textures.
* Added alphamask support to non-shadered meshes.
* Fixed bug with draw order of alpha surfaces and shadered surfaces.
* Rebuilt maps - dm-dynamo2k8, dm-omega2k8, dm-crucible2k8.
* New Cattle Prod map - cp-ribeye.
* All level shots now colored.
* Fixed bug with antilag.
* Allowed standard vs full compensation with antilag.
* Skybox cloud shader support added.
* Added color options to steam effects(spawnflag controlled).
* Removed unused legacy code in particle system, improved explosions blending.
* Added vertical scrollbars to menu GUI, used with in-game server browser.
* Added colored names support in server browser, and allowed servers to output them to query.
* Greatly improved splash and spark effects.
* Fixed bug with dynamic particle lighting and GLSL.
* Added options for clients to change color of disruptor beams.
* Added vegetation shader system.
* Bots now get autoassigned teams, helps when rejoining team games when players leave to balance.
* Added ejecting brass for chaingun.
* Added sloshing water effect.
* Added clock option.
* Menu options for fov, showing fps, and showing clock.
* Error checking in particle loading, to prevent crashes in cases of missing or damaged particle images.
* Help section added to Galaxy menu, with useful links.
* Mouse wheel support in in-game server browser.
* Improved per-pixel lighting on meshes.
* Added GLSL water shaders.
* Stripped out old true reflective water code, impractical for a deathmatch game.